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For the founders of a fledgling athletic-shoe company, there is only one thing better for business than having an N.B.A star endorse your new shoes: have the league say the shoes will not be allowed on its courts at all.
That is what has happened to Athletic Propulsion Labs, maker of a $300 shoe that the company says allows basketball players to instantly jump higher, thanks to a springlike device hidden near the front of the shoe.
“In terms of marketing, this is probably the greatest thing that could have happened to our company, because it basically blew us up overnight,” said Adam Goldston, one of the company’s 23-year-old twin co-founders.
“And it validates the claim,” added his brother, Ryan.
Just like that, Athletic Propulsion Labs had the answer it wanted. On Tuesday morning, it sent out a news release titled, “NBA Bans Basketball Shoes by Athletic Propulsion Labs Based on League Rule against ‘Undue Competitive Advantage’ That Increases a Player’s Vertical Leap.”
Within hours, word of the N.B.A.’s “ban” of the shoes spread across countless media outlets online, like Yahoo, Sports Illustrated and ESPN. The Associated Press wrote a short article. The Los Angeles-based company sold as many shoes in one day as it did in the previous month, the Goldstons said (without revealing numbers). The company’s Web site, AthleticPropulsionLabs.com, crashed from the demand.
Now the site’s home page features the shoes, called Concept 1, under a large red stamp reading “Banned by the NBA.” Presumably, a much larger market than the 450-player N.B.A. — the millions of others who play basketball — will be intrigued.
It was an extraordinary case study in introducing a product.
My Take
Now thats what you call blessing in disguise++
Chelsea owner Roman Abramovich is willing to make Manchester United striker Wayne Rooney the highest paid player at Stamford Bridge in an effort to beat their Premier League rivals Manchester City in the race for the 24-year-old. Various Chelsea stars have publicly courted the Old Trafford talisman most notably John Terry, Salomon Kalou and Nicolas Anelka, while Sir Alex Ferguson plans to talk with David Gill at 10am this morning about the Rooney saga.(UK time of course)(Latest William Hill Odds on Rooney’s next club if he leaves: Man City 13/8, Chelsea 14/8, Real Madrid 9/2, Barcelona 6/1, Inter Milan 14/1, AC Milan 16/1, Arsenal 40/1, Liverpool 66/1, Bayern Munich 66/1, Everton 100/1)
In other latest stories…
Liverpool boss Roy Hodgson fears Manchester United could move for Fernando Torres if Wayne Rooney successfully engineers his move away from Old Trafford. The former Fulham coach is not naive enough to think Torres is untouchable by potential suitors but he remains hopeful the prolific Spaniard, who has looked out of sorts this season, will remain at Anfield.
Also…
Manchester City, Manchester United and Chelsea are all battling for the latest Sporting Lisbon prodigy to be dubbed ‘the next Ronaldo’, Bruma. The 15-year-old can sign professional terms on his 16th birthday on Sunday, and as a result the aforementioned Premier League trio are trying to entice him to England prior to committing to Lisbon, who intend to place a £17.6 million release clause in his contract.
My take
I, being a hardcore MUFC fan, want Rooney, Torres and Bruno to appear in the MUFC squad, that would be the best thing to happen, eh?;-)…
The days of rifling through couch cushions for a television remote could be coming to an end, as 3-D gesture-recognition technology finds its way into set top boxes following a deal between Intel and Softkinetic-Optrima.
Like a hyperevolved descendant of The Clapper, the devices will let television viewers navigate menus and control volume by moving their arms in a predefined patterns.
Gesture recognition technology, previously somewhat arcane, gathered momentum last year when Microsoft demoed its Project Natal to enormous acclaim. Natal applies similar technology to hard-core gaming on the Xbox, letting users play fighting games by actually punching and kicking in the air, using technology from Microsoft’s acquisition of Israel-based gesture-recognition company 3DV.
In addition to a partnership with EA Sports for games, Softkinetic Optrima plans to apply gesture recognition to the lean-back television experience, allowing people to turn up the volume by moving their hand in a circle, switch the channel by swiping to the right, pause by extending their hands in a “stop” gesture, and so on.
Softkinetic-Optrima’s gesture-recognition technology, which links up with cameras with radarlike properties, will be bundled in a box running on top of Intel’s powerful Atom Processor CE4100.
That chip will appear in Orange’s cable services in Africa, Europe and the Middle East by the end of this year or early next year, and likely in the United States as cable and satellite providers incorporate Intel’s chip, which also supports 3-D television. The jury is still out on 3-D TV, but regardless of whether people are willing to don 3-D glasses, Softkinetic Optrima’s gesture-recognition technique might come in handy (so to speak) because it works with regular broadcasts and menus.
How It Works
The 3-D camera Softkinetic-Optrima uses for these Intel-inside boxes (prototype pictured above) produces a depth map of the distance of each pixel from the camera. These work more like radar than like a traditional two-lens stereoscopic camera(like the one used by Earthmine to make more detailed amps than Google’s). That’s because stereo cameras need visible light to make a 3-D image, and people often watch television or play videogames in relative darkness. Making matters worse, a purely optical solution can’t distinguish between a white shirt and the white wall behind it.
Because you shouldn’t have to turn on the light or change shirts just to switch the channel on your television, the current generation of 3-D gesture-recognition cameras shine their own invisible, infrared light against their subjects and judge the distance of each point based either on the time it takes to return (the “time of flight” method”) or deformations in a projected grid. Until recently, they were too expensive to be included in consumer devices, so SoftKinetic-Optrima focused on industrial uses, prior to its acquisition of Optrima, which makes the cameras. As tends to happen with technology, the price of gesture-recognition cameras has dropped significantly over time, to the point where set-top box manufacturers can include them in standard cable or satellite boxes.
The company’s software analyzes 3-D camera data at 50 frames per second, recognizing gestures and movements or recreating the bodies of one or more people in front of the camera on the television screen, like a lower-resolution version of the cameras-and-dots technique used to capture the movements of athletes for sports videogames. In the case of 3-D programming, it can place your avatar within the scene based on the size of the room, where you’re standing in it, your height, and so on, and allow you to grab objects that appear behind other objects.
My take on all this…
- Are we ready to control televisions with movements?
- And what about the privacy issues associated with pointing a connected camera at your living room, 24 hours a day?
According to Intel, we’ll need this technology in part to deal with the fire hose of content streaming through our television sets, which will grow stronger as internet delivered television becomes commonplace.
“By the year 2015, it’s expected there will be billions of consumer devices delivering billions of hours of video content, music, video games and web browsing, so naturally we’ll need much more sophisticated ways to organize and deliver content in interactive and intuitive ways, so they suggest this has to be one of them.